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Golf Humor

"Golf is a game in which you yell 'fore', shoot
six, and write down five." -- Paul Harvey
Comics |
David Letterman's
Top Ten Golf Lists | Laws of Golf |
Secrets of Golf |
New "Golf Tips" Book

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Comics
Lucky
Pants golf comic archives...
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David Letterman's
Golf Top Ten Lists

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Ten Tiger Woods Excuses
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Ten Tiger Woods Pet Peeves
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Ten Signs Tiger Woods Is Overconfident
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Has Nike gone too far?!


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Do you have swing thoughts like this?!
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The
Laws of Golf
LAW
1: No matter how bad your last shot was, the worst
is yet to come. This law does not expire on the 18th hole,
since it has the supernatural tendency to extend over the course
of a tournament, a summer and, eventually, a lifetime.
LAW
2: Your best round of golf will be followed almost
immediately by your worst round ever. The probability of the
latter increases with the number of people you tell about the former.
LAW
3: Brand new golf balls are water-magnetic. Though
this cannot be proven in the lab, it is a known fact that the more
expensive the golf ball, the greater its attraction to water.
LAW
4: Golf balls never bounce off of trees back into play.
If one does, the tree is breaking a law of the universe and should
be cut down.
LAW
5: No matter what causes a golfer to muff a shot, all
his playing partners must solemnly chant, “You looked up”, or invoke
the wrath of the universe.
LAW
6: The higher a golfer's handicap, the more qualified
he deems himself as an instructor.
LAW
7: Every par-three hole in the world has a secret desire
to humiliate golfers. The shorter the hole, the greater its
desire.
LAW
8: Topping a 3-iron is the most painful torture known
to man.
LAW
9: Palm trees eat golf balls.
LAW
10: Sand is alive. If it isn't, how do you explain
the way it works against you?
LAW
11: Golf carts always run out of juice at the farthest
point from the clubhouse.
LAW
12: A golfer hitting into your group will always be
bigger than anyone in your group. Likewise, a group you accidentally
hit into will consist of a football player, a professional wrestler,
a convicted murderer and an IRS agent -- or some other similar combination.
LAW
13: All 3-woods are demon-possessed.
LAW
14: Golf balls from the same "sleeve" tend
to follow one another, particularly out of bounds or into the water
(See Law 3).
LAW
15: A severe slice is a thing of awesome power and
beauty.
LAW
16: "Nice lag' can usually be translated to "lousy
putt." Similarly, "tough break” can usually be translated
"way to miss an easy one, sucker".
LAW
17: The person you would most hate to lose to, will
always be the one who beats you.
LAW
18: The last three holes of a round will automatically
adjust your score to what it really should be.
LAW
19: Golf should be given up at least twice per month.
LAW 20: All vows
taken on a golf course shall be valid only until sunset.

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The Secrets
of Golf If you really want to get better at golf,
go back and take it up at a much earlier age.
Golf can best be defined as an endless series of tragedies obscured
by the occasional miracle, followed by a good bottle of beer.
In golf, you hit down to make the ball go up. You swing left and the
ball goes right. The lowest score wins. And on top of that, the
winner buys the drinks.
Golf is harder than baseball. In golf, you have to play your foul
balls.
If you find you do not mind playing golf in the rain, the snow, or
even during a hurricane, here's a valuable tip: your life is in
trouble.
Golfers who try to make everything perfect before taking the shot
rarely make a perfect shot.
The term 'mulligan' is really a contraction of the phrase 'maul it
again.'
A 'gimme' can best be defined as an agreement between two golfers --
neither of whom can putt very well.
An interesting thing about golf is that no matter how badly you
play, it’s always possible to get worse.
Golf's a hard game to figure out. One day you'll go out and slice it
and shank it, hit into all the traps and miss every green. The next
day you go out and for no reason at all you really stink.
If your best shots are the practice swing and the 'gimme putt', you
might wish to reconsider this game.
Golf is the only sport where the most feared opponent is you.
Golf is like marriage: If you take yourself too seriously it won't
work, and both are expensive.
The best wood in most amateurs' bags is the pencil.
The game of golf is 90% mental and 10% mental.
Error must go somewhere: If your driver is hot, your putter is ice
cold; if you can hit your irons, you will top your woods; if you are
keeping your right elbow tucked in, your head will come up.
Any change works for three holes.
Whatever you think you're doing wrong is the one thing you're doing
right.
No matter how badly you are playing, it is always possible to play
worse.
Never try to keep more than 300 separate thoughts in your mind
during your swing.
When your shot has to carry over a water hazard, you can either hit
one more club or two more balls.
If you're afraid a full shot might reach the green while the
foursome ahead of you is still putting out, you have two options:
you can immediately shank a lay-up, or you can wait until the green
is clear and top a ball halfway there.
The less skilled the player, the more likely he is to share his
ideas about the golf swing.
The less intelligent the player, the more certain he is to offer
insights into the mental side of the game.
If it ain't broke, try changing your grip.
Golfers who claim they never cheat also lie.
Everyone replaces his divot after a perfect approach shot.
It's surprisingly easy to hole a 50-foot putt when you lie 10.
Counting on your opponent to inform you when he breaks a rule is
like expecting him to make fun of his own haircut.
Never subtract so many strokes on any one hole that you wind up with
the honor on the next hole.
It's not a 'gimme' if you're still away.
Always limp with the same leg for the whole round.
Nothing straightens out a nasty slice quicker than a sharp dogleg to
the right.
The shortest distance between any two points on a golf course is a
straight line that passes directly through the center of a very
large tree.
You can hit a 2-acre fairway 10% of the time, and a 2-inch branch
90% of the time.
A stroke does not occur unless it is observed by more than one
golfer.
99.99% of all matter is empty space, but that last .01% will stop a
golf ball dead.
Every time a golfer makes a birdie, he must subsequently make two
triple bogeys to restore the fundamental equilibrium of the
universe.
To calculate the speed of a player's downswing, multiply the speed
of his backswing by his handicap. Example: backswing 40 mph,
handicap 15, downswing = 600 mph.
Knowing the swing weight of your club is as indispensable to playing
good golf as knowing the temperature of the grass in the fairway.
There are two things you can learn by stopping your backswing at the
top and checking the position of your hands: how many hands you
have, and which hand is wearing the glove.
A two-foot putt counts the same as a two-foot drive.
It's a simple matter to keep your ball in the fairway if you're not
too choosy about which fairway.
Hazards attract; fairways repel.
For most golfers, the only difference between a one-dollar ball and
a three-dollar ball is two dollars.
You can put "draw" on the ball, you can put "fade" on the ball, but
no golfer can put "straight" on the ball.
An extra ball in the pocket is worth two strokes in the bush.
A ball you can see in the rough from 50 yards away is not yours.
If there is a ball in the fringe and a ball in the bunker, your ball
is in the bunker.
If both balls are in the bunker, yours is in the footprint.

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New "Golf Tips" Book
TABLE OF CONTENTS:
Chapter 1 - How to properly line up your fourth putt
Chapter 2 - How to hit a Nike ball from the
rough when you hit a Titleist ball from the tee
Chapter 3 - How to avoid the water when
you lie 8 in a bunker
Chapter 4 - How to get more distance
off a shank
Chapter 5 - When to give the ranger the
finger
Chapter 6 - Using your shadow on the
greens to maximize betting earnings
Chapter 7 - When to implement handicap
management
Chapter 8 - Proper excuses for drinking
beer before 9 a.m.
Chapter 9 - How to rationalize a 6 hour
round
Chapter 10 - How to find that ball that
everyone else saw go in the water
Chapter 11 - Why your spouse doesn't
care that you birdied the 5th
Chapter 12 - How and when to let a
foursome play through your twosome
Chapter 13 - How to relax when you are
hitting three off the tee
Chapter 14 - When to suggest major
swing corrections to your opponent
Chapter 15 - God and the meaning of the
birdie-to-bogey three putt
Chapter 16 - How to re-grip your ball
retriever in three easy steps
Chapter 17 - Can you purchase a better
golf game?
Chapter 18 - Why male golfers will pay
$5.00 a beer from the cart girl and give her a $3.00 tip, but will balk
at $3.50 at the 19th Hole and stiff the bartender
Chapter 19 - When to take two weeks off
and then quit!
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